My rediscovery of theme

After we published our first game, I responded to its weaknesses in a very reactionary way. The game had a good sense of beauty, theme and tone but it was weak in mechanics and design.  Because of this I shied away from making anything remotely attractive for quite some time. Furthermore, I would not "indulge" myself in any sort of world building, aesthetics or story.  Everything I made was spartan, abstract and ugly. Most of them played pretty well, but it did feel at times that I was designing uphill.

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Almost a year later, and I am recovering. I am making beautiful things again and it feels good. It's easier to work on something pretty, it inspires me. It was important for me to go through this restriction, and I think it has made me a better designer, but I am glad to be back.