gdc 14: day 0

This event inevitably forms some sort of milestone. It's kind of like new years eve, I cannot help but take stock of the year that has passed. How have I grown as a designer? What have I made since last time?

It wasn't until I went to college that I was aware of the concept of a game designer. As soon as I was aware of it I knew that that was what I wanted to do.

To my great disappointment I was not very good at it. 

I thought about giving up so many times, indeed I did stop making games for a couple of years. I am so glad I stuck with it. I would yet not call myself a good game designer, but I can see myself getting closer. I am better than I was last year and better still than the year before.

The whole process has felt more like a train slowly getting started, grinding into life, than a rocket blasting in to space. There has been some occasional flashes, but mostly it has been a slow growth. I have had to learn, and unlearn and relearn lessons so many times now sometimes I feel like I must be lost here. If I frame game design as a craft instead of a skill, this timeline makes a lot more sense. But maybe I am just a slow learner :)