Upcoming appearances 

FactSheet

Developers: Owen Harris (Dublin) & Niki Smit (Netherlands)

Release Date: 2015

Platform: VR

Press Contact: deepvrgame@gmail.com

Social: twitter.com/TheAllThing

Website:
exploreDEEP.com

Description

Breathe in. The lights around you glow and intensify. Breathe out. The glow diminishes. Take a deep breath. You rise up and glide across the seascape. 

DEEP is a meditative and psychoactive VR game that is controlled by breathing. Players don the Oculus Rift and the custom DEEP controller to explore a beautiful and mysterious undersea world. Allow the game to sweep you into its relaxing embrace as it teaches you yogic breathing techniques that can relieve stress, anxiety and mild depression. Take a DEEP breath and soar beneath the waves to meet ancient gods and strange lifeforms. 

The custom controller measures diaphragm expansion in order to sense deep breathing. This information is fed back to the player in a variety of visual cues, intimately linking their consciousness and breath. The environment's layout gently encourages the player to slow their breath, to sink deeper and relax. It can be played for therapeutic or aesthetic reasons, and does not require the use on arms, legs or hands.

History

When the Oculus Rift first came out, Owen began making a personal meditation aid to help him in his practice. Like many people, Owen has suffered from anxiety and bouts of depression. For the last 15 years, he has used meditation and breathing techniques to help manage these problems. He sought to create a digital zen garden, a place he could escape to at the end of a tough day to unwind and relax.

He was surprised to find out that there was a lot of interest in the concept and began developing it for a wider audience. In the summer of 2014, after showing the work at Playful Arts Festival in Den Bosch, he was introduced to Niki. Niki’s art and ideas complemented and expanded the vision of the game. Owen and Niki are now collaborating together to build a new version of DEEP. You can watch the development in progress here.

Awards

What people are saying

For the player it’s simple, yet it’s hard to explain how much better it made me feel … just five minutes strapped to Harris’s breathing device felt remarkable.
— Joe Donnelly, VICE
I love this
— Tetsuya Mizuguchi, Rez & Child of Eden
(Deep) was calming, and I began to experience the sense of peace I brushed against in my other experiments in meditation ... for me, for a few minutes, it worked.
— Ben Kuchera, Polygon
I had never had such an effective anxiety treatment before. Nothing has ever helped me the way Deep did.
— Christos Reid, @Failnaut
Deep … gives users an accessible, immersive avenue toward claiming agency over their own bodies.
— Michael Andor Brodeur, Boston Globe

Features

  • A new experience

  • Learn ancient breathwork techniques

  • Alleviate anxiety and mild depression

  • Manage stress

  • Audiovisual feast for the senses

  • Digital Zen garden

Past Appearances 

Dublin, 20th May

Dublin, 20th May

Amsterdam, 19 - 23 October

Amsterdam, 19 - 23 October

Berlin, 22 - 25 April

Berlin, 22 - 25 April

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Screen Shots

Videos

Images

Logo & Icon

TBD

Featured in


Events/Appearances

Playful Arts Festival, Den Bosch, June 2014

Prototype Festival, Dublin, October 2014

GameCity Festival, Nottingham, October 2014

CULT Festival, Venice, November 2014

About the Developers

Owen

Owen is a game designer, teacher and human. When not working on DEEP, he is head lecturer of the BA in Game Design at DIT, works as game designer and producer with bitSmith Games and likes to tweet. He finds it weird to talk about himself in the third person and lives in Dublin, Ireland.

Niki

Niki Smit is co-founder of Monobanda, a Utrecht based game company that develops playful interactive experiences. He is a game designer and artist. Niki aims to explore and expand the boundaries of games and interaction and focuses heavily on researching and developing new forms of play and meaningful interactivity.

Contact

We’re still working on getting our full website up and running. In the meantime, you can contact us via deepvrgame@gmail.com if you have any questions or would like us to demo at your event!

Structure based on presskit() by Rami Ismail of Vlambeer - those guys are awesome!